Use of a serious game to strengthen medication adherence in euthymic patients with bipolar disorder following a psychoeducational programme: A randomized controlled trial.

Author: BelzeauxRaoul, CochetBarbara, ConsoliniJulia Lou, CourtetPhilippe, EtainBruno, GamonLucie, GentyCatherine, GirodChloé, LeboyerMarion, MaurinKathlyne Dupuis, OliéDr Emilie, PicotMarie Christine

Paper Details 
Original Abstract of the Article :
BACKGROUND: Although psychoeducation programmes are the gold-standard intervention in bipolar disorder (BD), more innovative tools are needed to broaden and consolidate their effects, especially on treatment adherence. Serious games could be an option. METHODS: We carried out a two-arm open randomi...See full text at original site
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引用元:
https://doi.org/10.1016/j.jad.2019.10.008

データ提供:米国国立医学図書館(NLM)

Gamifying Medication Adherence

This research explores the use of serious games, a fascinating and innovative approach to health education, in helping individuals with bipolar disorder (BD) stick to their medication regimens. Imagine a digital desert oasis, where engaging games and interactive experiences help individuals learn about their condition and manage their treatment. This study evaluated the effectiveness of BIPOLIFE®, a serious game designed to enhance medication adherence in people with BD. The study compared the use of BIPOLIFE® with treatment as usual (TAU) and found that BIPOLIFE® may help patients gain confidence in their medications, potentially leading to improved adherence.

A New Path Through the Desert

The study highlights the potential benefits of BIPOLIFE® in promoting medication adherence among individuals with BD. It suggests that engaging with interactive games and educational resources can create a more positive and empowering experience, fostering a sense of control and motivation in managing their condition.

Navigating the Oasis of Knowledge

This research emphasizes the importance of creative and engaging approaches to health education. It suggests that gamification, like a well-placed oasis in the desert of information, can make learning more enjoyable and effective, leading to better outcomes.

Dr.Camel's Conclusion

This research explores the use of serious games as a tool to enhance medication adherence in individuals with bipolar disorder. While more research is needed, the findings suggest that BIPOLIFE® may offer a valuable new path for those navigating the complex landscape of this condition. This research is a reminder of the power of innovation in improving health outcomes.

Date :
  1. Date Completed 2021-01-18
  2. Date Revised 2021-01-18
Further Info :

Pubmed ID

31668996

DOI: Digital Object Identifier

10.1016/j.jad.2019.10.008

Related Literature

SNS
PICO Info
in preparation
Languages

English

Positive IndicatorAn AI analysis index that serves as a benchmark for how positive the results of the study are. Note that it is a benchmark and requires careful interpretation and consideration of different perspectives.

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