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Use of a serious game to strengthen medication adherence in euthymic patients with bipolar disorder following a psychoeducational programme: A randomized controlled trial.
Author: BelzeauxRaoul, CochetBarbara, ConsoliniJulia Lou, CourtetPhilippe, EtainBruno, GamonLucie, GentyCatherine, GirodChloé, LeboyerMarion, MaurinKathlyne Dupuis, OliéDr Emilie, PicotMarie Christine
Original Abstract of the Article :
BACKGROUND: Although psychoeducation programmes are the gold-standard intervention in bipolar disorder (BD), more innovative tools are needed to broaden and consolidate their effects, especially on treatment adherence. Serious games could be an option. METHODS: We carried out a two-arm open randomi...See full text at original site
Dr.Camel's Paper Summary Blogラクダ博士について
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難解な医学論文を、専門知識のない方にも理解しやすいように、噛み砕いて説明することを目指しています。
* ラクダ博士による解説は、あくまで論文の要点をまとめたものであり、原論文の完全な代替となるものではありません。詳細な内容については、必ず原論文をご参照ください。
* ラクダ博士は架空のキャラクターであり、実際の医学研究者や医療従事者とは一切関係がありません。
* 解説の内容は Health Journal が独自に解釈・作成したものであり、原論文の著者または出版社の見解を反映するものではありません。
引用元:
https://doi.org/10.1016/j.jad.2019.10.008
データ提供:米国国立医学図書館(NLM)
Gamifying Medication Adherence
This research explores the use of serious games, a fascinating and innovative approach to health education, in helping individuals with bipolar disorder (BD) stick to their medication regimens. Imagine a digital desert oasis, where engaging games and interactive experiences help individuals learn about their condition and manage their treatment. This study evaluated the effectiveness of BIPOLIFE®, a serious game designed to enhance medication adherence in people with BD. The study compared the use of BIPOLIFE® with treatment as usual (TAU) and found that BIPOLIFE® may help patients gain confidence in their medications, potentially leading to improved adherence.
A New Path Through the Desert
The study highlights the potential benefits of BIPOLIFE® in promoting medication adherence among individuals with BD. It suggests that engaging with interactive games and educational resources can create a more positive and empowering experience, fostering a sense of control and motivation in managing their condition.
Navigating the Oasis of Knowledge
This research emphasizes the importance of creative and engaging approaches to health education. It suggests that gamification, like a well-placed oasis in the desert of information, can make learning more enjoyable and effective, leading to better outcomes.
Dr.Camel's Conclusion
This research explores the use of serious games as a tool to enhance medication adherence in individuals with bipolar disorder. While more research is needed, the findings suggest that BIPOLIFE® may offer a valuable new path for those navigating the complex landscape of this condition. This research is a reminder of the power of innovation in improving health outcomes.
Date :
- Date Completed 2021-01-18
- Date Revised 2021-01-18
Further Info :
Related Literature
English
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